BoXeR is an integrated and parallel:
- geometry kernel
- mesh generator
- flow solver
- post processor
Aimed at Virtual Reality and rapid prototyping based design optimisation, BoXeR is the next stage of evolution, not only of CFD, but also of the role of CFD in the design process. |
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BoXeR handling the geometry of a city
See BoXeR movies here |
In an orthodox CFD process, making simple design changes to the geometry takes time: typically, designers have to go back to the full CAD model and start again the cleanup and mesh generation stage for every design iteration. The orthodox process, despite utilising a mixture of 'best-in-class' commercial tools is damaging to productivity when handling real and complex geometries. Awareness of the cost of repeating these steps frequently inhibits creativity where it is needed the most. The full power of CFD does not contribute to design.
The future of the CFD design process lies in dramatically reducing the creativity bottleneck and allowing an engineer or designer the freedom to experiment with their design without needing significant investment of manpower and time for every design iteration.
BoXeR is a radical new approach combining the basic elements of the CFD process together in an integrated environment. Its approach is inherently parallel, removing any serial bottlenecks or limitations in scalability. BoXeR combines editable solid modelling with mesh generation, flow solving & post processing, all coupled together with very efficient parallel data structures. With BoXeR, geometry changes are made in the VR-enabled interactive environment using a suite of virtual tools driven by the engineer or by automated scripting. There is no serial bottleneck associated with the dataset, mesh or geometry at any point in the process.
See: Features
BoXeR breaks the conventional wisdom that complex CFD inhibits design
creativity.
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Documentation
Title:
BoXeR Overview Author: CFS Subject: BoXeR |
PDF - (529Kb)
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